class Test {
    static function main() {
      var V:Float=0;
      var Ax:Float = 0;
      var Ay:Float = 0;
      var Az:Float = 1;
      var Bx:Float= 0;
      var By:Float = 1;
      var Bz:Float = 0;
      var Cx:Float = 1;
      var Cy:Float = 0;
      var Cz:Float = 0;
      V = (Ax * (By * Cz - Bz * Cy) - Bx * (Ay * Cz - Az * Cy) + Cx * (Ay * Bz - Az * By)) / 6.0; 
      if (V < 0) {
        V *= -1; 
      }
      trace(V); 
    }
}